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Ultima online forever multi faceted
Ultima online forever multi faceted










ultima online forever multi faceted

".Perhaps have some items be stealable from the chests.

ultima online forever multi faceted ultima online forever multi faceted

One for when you're inside the 4x4 radius. Perhaps "You're getting warmer/colder" type prompts can pop up. Personally I'd like to see mining go away and, as you say, have Cartography help hone in on the exact digging spot. ".The solution to both simplify the process and keep Cartography as an active part of the Treasure Hunter Skill Template would be for the Cartography skill to give the increased dig radius." Nice stuff in your post, Okami! I think changing the skill check here is a great idea.If adding more skills and grind is what is involved, just leave em aloneĭidn't intend for a complete system overhaul, just wanted a bump to the loot enough to get something usable out of it.īut I must say, letting Carto determine dig radius makes sense- then we can put mining back on with the smith/tinker where it makes more sense And yet people think we can put together a group with all the old semi-dead skills to do a tmap. I find it somewhat sad, that no matter what shard im visiting, even atlantic, it isnt uncommon to see general chat pleading for people to come for a focus.for 10-15 mins sometimes. SOS and T-hunts are what I enjoy most and they are the only reason I'm still here content-wise, please don't make changes that require extra skills, soul-stones or groups, some of us actually like having something we can do alone with a dedicated template. Many people have spent time and energy making a t-hunt template that works for them, it's generally a solo pass-time and that's how it should be. I'm already sorry I was part of the clamor for better. I can already tell, the loot is gonna get bumped, but the overall experience is gonna end up a disaster. Most definitely this! Like I have said, not everyone plays on Atlantic and has a 'posse' at their beck and call. It's one of my most favorite things to do in game. Not everyone likes playing in groups all the time. It would be very difficult to kill the high level spawn solo. Requiring Detect Hidden and Remove Trap would mean we would either have to recall home to stone back on fighting skills after disarming the chest, or force t-maps to require a group to do. This could be part of locating the improved above ground spawn chests, in fact. The Detect Hidden mechanic from the Exodus dungeon needs to have it's love spread around to several other dungeons, to help add value to the skill.(I'd say rename it to "Trapping" and have it be for disarming and arming traps, but I feel like that is just way too much a hassle and likely to break things. There's already quests that allow people with Remove Trap to place traps, so perhaps some new Tinker Recipes for placeable traps that run off the Remove Trap skill. It's probably shooting way too far, but with the focus on chests, it might be a window to add some more use to the Remove Trap skill.This would make the "Thief" archetype an interesting run, Hide/Stealth/Lockpick/Detect Hidden/Remove Trap/Stealing, with a splash on a skill to shore up a hole. Perhaps have some items be stealable from the chests. Apply the same effects for destroyed items on failed Lockpick and Trapping failures as listed above, and add in perils like guardian spawns on failure or such, to justify the increased reward.

ultima online forever multi faceted

  • Also include as part of this revamp a review of static and above ground spawning chest loot.
  • Make the top tier loot require the rogue set (Detect Hidden/Remove Trap/Lockpicking) for picking the chest as a result. I'm not saying don't make it work at all, but much like a Lockpicking Failure will result in broken loot, have a trap detonation also do so.
  • With new loot being added and reviewed, it's time to penalize the "Telekinesis" Loophole on opening chests.
  • This makes sense, as having the map knowledge at the dig site should make it easier to locate the treasure spot. The solution to both simplify the process and keep Cartography as an active part of the Treasure Hunter Skill Template would be for the Cartography skill to give the increased dig radius. Meanwhile, Cartography can just be stored forever until maps need decoding, then stored again.
  • With the advent of soulstones, mining has become redundant and doesn't actually affect the digging process.











  • Ultima online forever multi faceted